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To evaluate visuo-motor functioning following concussion. In this study participants will move a handle connected to a computer controlled robot and perform tasks in a virtual reality similar to a video game.
To improve the efficacy of BWSTT in children with cerebral palsy (CP) using a novel robotic therapy that applies controlled force to the leg during the swing phase of gait.
Neurological disorders, stretching, robotic rehabilitation
Characterizing the perceptual and motor deficits associated with neglect following stroke using a virtual reality system similar to a video game.
The purposes of this research study are to treat stiff joints using a stretching device with intelligent control, to evaluate changes induced by spasticity/contracture and by the stretching treatment, and to compare treatment-induced changes with that of healthy subjects.
To enhance walking function in people with stroke by applying controlled loads to the affected leg using a novel cable robot during BWSTT in order to augment motor adaptation and enhance training.
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