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To evaluate visuo-motor functioning following concussion. In this study participants will move a handle connected to a computer controlled robot and perform tasks in a virtual reality similar to a video game.
To improve the efficacy of BWSTT in children with cerebral palsy (CP) using a novel robotic therapy that applies controlled force to the leg during the swing phase of gait.
Characterizing the perceptual and motor deficits associated with neglect following stroke using a virtual reality system similar to a video game.
To enhance walking function in people with stroke by applying controlled loads to the affected leg using a novel cable robot during BWSTT in order to augment motor adaptation and enhance training.
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