The aim of this project is to investigate the immediate and delayed effects of using video game training for rehabilitation. Individuals will participate in one or multiple sessions of video game based training or assessment. This study will systematically identify which games can be used to for targeted improvement of specific motor abilities and look at poorly understood effects of video game training on patients with Cerebral Palsy (CP). Through video games, patients engage in multiple trials of a specific task with ongoing feedback on performance success. The patients see themselves on a screen within a virtual environment that responds to their movements. Research studies demonstrate that this modality is feasible, highly enjoyable and non-threatening. The primary purposes are to improve competence and confidence in motor-based activities, to engage in play-based activities that are otherwise inaccessible in the real world, and to understand the effects of video game activities on balance and motor coordination.